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A second model as an override

Discussion in 'Avatars' started by A E S T E T H I C C, Oct 5, 2018.

  1. A E S T E T H I C C

    A E S T E T H I C C New Member

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    A E S T E T H I C C
    Greetings,
    I wanted to create an emote overwrite where a second model appears amd replaces my main one.
    There are already 2 issues with this.
    1.You can't put it in the hierarchy, because then I won't be able to animate it.
    2. If it is outside the hierarchy it doesn't recognise it ingame and it is left as an "open arm animation".
    I have searched for quite a while now and nothing comes up and I would greatly appreciate help or any tips on the topic.
    Thank you in advance
     
  2. OhDaym

    OhDaym New Member

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    OhDaym
    You can set up the IK of the second model manually through final IK and add the original models tracked points as targets.