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Arktoon-Shaders

Discussion in 'Tutorials and Tools' started by synqark, Dec 5, 2018 at 2:44 PM.

  1. synqark

    synqark New Member

    Joined:
    Apr 30, 2018
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    VRChat:
    synqark
    logo_512-(1).png

    This is multi-purpose unity shader that is made for VRChat avatars.

    > Features
    • Many togglable features are separated.
      - Base
      - Normal
      - Emission
      - Shadows (Light Sampling based : like Cubed Shaders!)
      - Adjustable border position and blur (with Mask texture!)
      - Gloss (Directional Light needed)
      - Outline (Shadow affectable)
      - MatCap (some Blending feature)
      - Reflection (Both Refllection Probe and Cubemap supported)
      - Rim Light (Shadow affectable)
      - Shade Cap (Darken blending or Shadow Overwrite variation of MatCap)
      - Parallaxed Emission Texture
      - And some tweakable tiny options !
    • Almost major properties are available with Mask texture.
    • You can use mask texture to setup all features by only one material!
    • All of lights feature supported.

    > Download
    GitHub : https://github.com/synqark/Arktoon-Shaders
    Release Page : https://github.com/synqark/Arktoon-Shaders/releases

    Pixiv BOOTH : https://packetbird.booth.pm/items/1027997

    > Manual / Tips
    Only available for Japanese. I'm sorry!
    https://docs.google.com/document/d/15qR1ixw7YO1vKqaJXp5ul3Yvsgvv2cWa3YlXM07iQlo/edit


    > Screen Shots

    Minimum Settings.
    minimum.png

    Setting Example (it's me!)
    scccc1.png

    And some pics are WIP. Sorry!
     
    shotariya likes this.