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Avatars Cats Blender Plugin (0.14.0)

Discussion in 'Tutorials and Tools' started by GiveMeAllYourCats, Nov 15, 2017.

  1. Hotox

    Hotox Member

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    No, Root_Hair
     
  2. Neppy Neptune

    Neppy Neptune New Member

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    Well, thing came to notion that seems to occasionally mess up custom model creation. Before automatic armature combining, user should also be noted to check for multiple UVmaps if by chance they are present in model. Noticed this on one of my recent custom model creations this came to present since model carried two different UVmap datas within it.
    https://cdn.discordapp.com/attachments/604253935334588431/638077861143773204/unknown.png
    User should be prompted to plausibly correct the different UVmap names present since it might cause eventually model to turn out wrong and leave them wondering what went wrong when user auto-combined armatures/meshes.
    As an example, when I tried using some booth assets to create custom model combining assets from 2 different models, due to presence of different UVMap name than default one, results turned rather wrong after CATS' automatic combining.
    https://cdn.discordapp.com/attachments/580961896371585044/637408389701435422/unknown.png