1. Hi! Welcome to VRCat.club. This forum is now obsolete with the release of the official Ask VRChat forums. Please go there instead! Over time, this forum will be set to read only, and eventually removed. Move your threads and content! https://ask.vrchat.com/

Character has funky fingies after T pose in unity

Discussion in 'Support' started by Obsequiousメタル猫又V2deltaMK3, Sep 15, 2020.

  1. Obsequiousメタル猫又V2deltaMK3

    Sep 15, 2020
    Likes Received:
    Currently I'm kit bashing a character in blender. The rigging works great in LIV, but when importing into unity and freezing T pose with the VRM SDK (or uploading to VRchat) the hands look like this:

    Is there a way (in unity after importing the FBX) to override the T pose as it is when it gets imported? It looks fine until exporting to Vrchat or T posing in unity.
    Also, is there anyone who understands the root cause of this issue and how to avoid it?
    Thanks in advance. Regards,