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Character has funky fingies after T pose in unity

Discussion in 'Support' started by Obsequiousメタル猫又V2deltaMK3, Sep 15, 2020.

  1. Obsequiousメタル猫又V2deltaMK3

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    obsequiousメタル猫又
    Currently I'm kit bashing a character in blender. The rigging works great in LIV, but when importing into unity and freezing T pose with the VRM SDK (or uploading to VRchat) the hands look like this:



    Is there a way (in unity after importing the FBX) to override the T pose as it is when it gets imported? It looks fine until exporting to Vrchat or T posing in unity.
    Also, is there anyone who understands the root cause of this issue and how to avoid it?
    Thanks in advance. Regards,
    Obseq.