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[Fixed] (Desktop) (Unity) Avatar position is not in sync with ingame POV

Discussion in 'Support' started by Spidy, Dec 29, 2017.

  1. Spidy

    Spidy New Member

    Joined:
    Dec 28, 2017
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    Hey.

    I have a problem with subj.

    adadadad.jpg

    In the image my POV is infront of the mirror, but avatar looks slightly left. The real problem is the movement. All custom animations are playing well, except they are all facing ~45° left. I have made a custom Animator Component for this Avatar, which includes Base Layer for Idle animations (4 anims in the loop)

    abababa.png

    and Animation Layer copied from VRChat SDK -> examples -> SimpleAvatarController with custom walking animations.

    The Avatar positioning in the Unity Scene was zeroed and I'm not familiar with engine at all, so I'm kinda lost in searching for a solution. Any help will be appreciated.

    [Edit] Fixed it by simply adjusting root transform rotation offset, sorry for wasting your time.
     
    #1 Spidy, Dec 29, 2017
    Last edited: Dec 29, 2017
  2. pupypup

    pupypup New Member

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    Jun 9, 2019
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    VRChat:
    pupypup
    I know this was a few years ago, but I'm having the same issue, and I don't know how to adjust the "root transform rotation offset" :/