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Avatars In-depth guide to animator inventory systems, logic, and syncing! [w/ unitypackage]

Discussion in 'Tutorials and Tools' started by RetroGEO, Jan 7, 2019.

  1. RetroGEO

    RetroGEO New Member

    Feb 26, 2018
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    I have made the following tutorial in order to aid in the creation of more advanced and convenient state machines than are currently well-known. Check it out and share if you're so inclined I really appreciate it!
    Here's a link to the assets made in the video:

    animators are played locally on the client, so there is no sync at all between clients, what makes them "synced" is the inputs coming from scripts (like gestures or emotes) which are networked, so here the main reason to have multiple frames is not because the user could drop some animation frames, but because having them being too fast would cause some people to move to the successive state cause of a delay of the network in turning off the gesture input.
    -Cibbi, comment from the video
  2. kevin aguilar

    kevin aguilar Member

    Nov 13, 2018
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    this is great. i want to make a computer screen that every time a person press on the computer, the screen changes to something new, could i used this for that purposed?