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Avatars Material Combiner Blender Addon (2.0.3.2)

Discussion in 'Tutorials and Tools' started by shotariya, Aug 18, 2018.

  1. Kamicola

    Kamicola New Member

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    Komocolo
    I'm having this same exact issue. I've tried manually removing material combiner to no avail.
    Hopefully, I won't have to try reinstalling blender as that's always a scary thing to do sometimes.
    I don't know very much when it comes to scripting, but maybe when I work up the courage which is unlikely to happen I'll try to go digging via the googles and figure out what's wrong.
     
  2. shotariya

    shotariya Member

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    shotariya
    On the screenshot is an old version, in the new it or work or says that need to restart blender, so make sure you are using latest version, also addon files to delete for the fresh install are at %AppData%\Blender Foundation\Blender\2.79\scripts\addons\material-combiner-addon-master\
    so make sure you removing right one
    if that will not work for you, contact me on Discord, I'll help you to manually install Pillow library for blender
     
  3. goblox

    goblox Member

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    goblox
    I'm really liking how the material combiner works, and have lots of ideas of how to integrate it in to my workflow. However, I'm having a bit of a dilemma in deciding how to handle things such as normal and emissions maps. One thought was to go through each material, one at a time, and disable the emissions and normal textures for the first run through, to produce the diffuse, then another only enabling the emissions textures, and then another one for normals, etc...etc... but this seems rather tedious. I'm curious if anyone else has come up with a more efficient strategy, or if shotariya was perhaps planning on making a version of this that allows a kind of master/global toggle/mute for each kind of texture for each run through?

    Update: So I see now, from what I can gather, that the "layering" feature shotariya has implemented allows specifying various textures for each kind of atlas you're trying to create. I think that's great, however, having to hunt for each image seems a little unnecessary, and tedious, especially if you've already specified emissions, normals, etc, for each of the materials you're combining.
     
    #43 goblox, Jan 6, 2019
    Last edited: Jan 7, 2019
  4. Nyrakav

    Nyrakav New Member

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    Hey, I'm getting ready you publish and avatar world so I'm trying to optimize the avatars in the world, but I keep getting an error when trying to save an atlas.[​IMG]
     
  5. shotariya

    shotariya Member

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    shotariya
    Hi, looks like image library can't open that file, try to move image file to another disk or rename image to english or re-save with any image editing program/online, and be sure that image exist by this path
     
    #45 shotariya, Feb 3, 2019
    Last edited: Feb 5, 2019
  6. svonsy

    svonsy New Member

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    I can't use this addon. When i tap combine my model become white and i dont see uv file in folder. what am i doing wrong?
     
  7. shotariya

    shotariya Member

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    shotariya
    Hello, try to combine through MatCombiner panel with unchecked Compression, you need to click Continue on the panel, select materials you want to combine and uncheck Compression property, then click Combine
     
  8. -winter-

    -winter- New Member

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    ahe3
    this sounds like a big improvement, but how do i actually use it
     
  9. Iwannalookatattachments

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    Cannot get this work work in 2.79 even running as admin. It just says "installation complete! please restart blender" I have installed as instructed, removed, redownloaded, close between attempts, restart multiple times, save user preferences, not saving preferences and it still just says "installation complete! please restart blender".

    "installation complete! please restart blender"