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Messed up finger bones

Discussion in 'Avatars' started by Pigmask, Jan 1, 2019.

  1. Pigmask

    Pigmask New Member

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    VRChat:
    Pigmask
    Recently, I have begun to import models from Garry's Mod into VRchat, I have ran into an issue with finger bones in some of the models I want to port over, this is the end product once it's in VRchat.

    https://gyazo.com/dbc41091e5e96cc4f662d0fb2b8d2e1f
    https://gyazo.com/6cc9b82e9422d639fbc19c82be9a64db

    So I went back into unity and blender to look at the model and I believe I know what the issue is, the arms are slightly twisted, however I am unsure of how to fix this issue.

    https://gyazo.com/f0a1038cdbd9d215482e7ae2d6f0e16c
    https://gyazo.com/fb64870820d9ac61dea6effc3ba4fbe7

    I also believe it may be something to do with the way the model is t-posed in blender, which I am unsure of how to edit or fix.

    https://gyazo.com/a51b199719722b26500cca763504ddcc
    https://gyazo.com/94f3aef8de2b65a523d4662687bd49ff

    I have looked around for at least two days for some way to fix this issue and even tried to tinker with it myself a bit, however I have not found any solutions, I have practically no experience with unity or blender, I only know the process of porting a model over and applying textures to said models.
    Any help would be highly appreciated.