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Worlds Post Processing and You

Discussion in 'Tutorials and Tools' started by Silent, Oct 7, 2018.

  1. Silent

    Silent Member

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    Hi everyone!

    I've written this explanation of why post processing is important and why you technically should always use it. It'll also explain how to set it up properly, to avoid comments like "There's too much bloom and my eyes are burning!" and "Why do my colours look so weird here?".

    Post Processing and You

    I tried to keep it short and concise, but please don't hesitate to ask me questions!
     
    Vectorius and Mr.Crane like this.
  2. Tupper

    Tupper The Strongest
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    Tupper
    I'll note that SSAO isn't just perf-heavy in VR, it also doesn't look quite right thanks to it rendering differently in each eye. I'd strongly recommend against it.
     
    Mr.Crane likes this.
  3. Silent

    Silent Member

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    I've updated the guide to add an example profile. Adding proper post processing is now easier than before!

    Also, depending on what's included in 2017, I might be adding a guide on using the newer Post-Processing Stack 2 when it's officially out.
     
    shotariya likes this.
  4. Silent

    Silent Member

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    I've updated the guide to add instructions for the new Post-Processing Stack 2, which is supported in the 2017 update!
     
  5. Revo

    Revo New Member

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    Does post processing stack 2 really work in vrchat? I get the error `NUnit' could not be found when i try to upload
     
  6. Silent

    Silent Member

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    Are you using the linked version 2.1.1? That might be an error with another script in your Assets folder. Make sure you didn't extract the Tests folder - if you did, delete it.
     
  7. kevin aguilar

    kevin aguilar Member

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    First of all, i want to Thank you for your time and awesome work.
    My question is, will this setting fix the double screen per eye effect I get when I enter my world with the Vive?