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Quest Decimated Avatar SDK Error

Discussion in 'Avatars' started by CasualCheetah, Jan 10, 2020.

  1. CasualCheetah

    CasualCheetah New Member

    Jan 10, 2020
    Likes Received:
    While taking a simple avatar (9600 polys naturally) and wanting to optimize it for Quest, I tried to get better performance by decimating it. Strangely, the VRC SDK believes that the avatar is how inexplicably high-poly despite unity and blender both agreeing on its sub-5000 mesh. (I've tried decimating with both blender itself and through the CATS plugin.)

    Here's the comparison [two images]:

    Any thoughts?