1. Welcome to VRCat! Please note that this message board is not related to VRChat in any official manner. It is run entirely by the community, and moderated by the community. Any content present has not been reviewed by VRChat moderators or staff. Your use of these forums implies understanding of this message. Thanks!
    Dismiss Notice

T-Pose Problems

Discussion in 'Avatars' started by Mosesaurus, Oct 6, 2018.

  1. Mosesaurus

    Mosesaurus New Member

    Oct 6, 2018
    Likes Received:
    So whenever I try to rig my model as humanoid in unity it turns everything backwards except the feet. When i try to do it without the forced T-pose the avatar turns out all wonky with its legs crossed and arms in the air. The avatar looks fine in blender and doesn't seem to have any issues but whenever i try to rig in unity everything doesn't go as planned. I've gone through and made sure everything looks ok and i don't see any problems with the bone parenting or anything of that sort but I'm not sure.
    Heres how it looks with the forced T-pose.
    And here is it without the forced T-pose.
    I've tried turning rotating the model while rigging but it just says the pelvis and feet are wrong then.
    Any ideas on how to fix this?