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Trouble with Dynamic Bones..

Discussion in 'Support' started by bunnibeetea, Aug 3, 2019.

  1. bunnibeetea

    bunnibeetea New Member

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    Hi! I am currently trying to apply some dynamic bones to a model's skirt and bows to make them move around while in game. Im really confused on the subject, as i don't know where to root them or how many bones to apply them too. Some help would be really apppreciated ;v;
     
  2. Eremite

    Eremite Member

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    The "Root" is the base of the chain of bones that will be affected by the bones.

    [Root] --- [Bone1] --- [Bone2] --- [Bone3] --- [Etc...]

    So if you set the Root, Bones 1-3+ will move unless you add it as an exclusion.

    There's some info in Tupper's tutorial here:


    This method looks better, avoids clipping through legs, and is vastly more performant than just applying a bone script to a big skirt chain: