1. Welcome to VRCat! Please note that this message board is not related to VRChat in any official manner. It is run entirely by the community, and moderated by the community. Any content present has not been reviewed by VRChat moderators or staff. Your use of these forums implies understanding of this message. Thanks!
    Dismiss Notice

View Position X and Z values have no affect

Discussion in 'Avatars' started by Morichalion, Jan 9, 2019.

  1. Morichalion

    Morichalion New Member

    Jan 9, 2019
    Likes Received:
    As this is my first post here... HELLO!

    This is the first attempt at making avatars; feel free to correct any basic errors I may make when trying to describe things. ><

    Anyway, I followed the tutorial here:


    Almost everything worked as expected, except for the X and Z values in VRC_Avatar Descriptor>View Position. I can set the viewpoint to as tall or short as I want.

    Obviously, it'd be easy enough to work around (I just moved the model back a bit until the forehead was on the ball).

    As I write this, I realized that this model not being attached to a humanoid right might have something to do with it...

    Also, bonus question, does dot represent the center of the 'head' or the point between the 'eyes'?