I want to share a shader I created to get my eyes working while I am using full body tracking. The shader went really well, and I think it may even be a good alternative to VRChat's eye tracking even if it is available to you. It is available at https://github.com/Vilar24/VilarVRC Features include: Adjustable follow power and cutoff angle Random eye movements with adjustable frequency and look offset power Both world reflection maps and stylized override reflections available Parallax mapped iris depth Adjustable random pupil dilation Included tool to auto detect required settings to get it working for both Maya and Blender imported models There are a few things you need to do to get it functional, but they should be outlined thoroughly in the tutorial on the Github page. The primary requirement is each eye being its own centered mesh. I would love to hear if this shader works out well for you, or if you have any trouble getting it implemented. It has been fun to develop.