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VRchat avatar deformation

Discussion in 'Avatars' started by Destroyer66, Oct 15, 2018.

  1. Destroyer66

    Destroyer66 New Member

    Sep 24, 2018
    Likes Received:
    This post is mostly for people that is familiar with vrchat, blender, mmd, and Unity. But anybody is welcome to answer anyway.

    Hi guys! I am new to Unity and Blender. I just edited this mmd model in blender using the cats blender tool and imported this as an fbx model in Unity.

    The problem is when I uploaded this model, it looked hideous like this.

    The model was looking perfect in blender and Unity, but it looked like this when I uploaded it in VRchat. I am just curious if it's a problem in Unity.

    Can anybody help me in fixing this? Why is it like this? I edited and uploaded another mmd model by following Tupper's tutorial, and the result is also a distorted avatar. Am I doing something wrong?

    By the way, I got this model from NaminF from Deviantart.
    All credits to these people for the model:-Eto-Kappa-Nakao-Omomasu-Sunosuno-amiamy111-MMDFakewings18-xXMayLillyXx
  2. Iwannalookatattachments

    Aug 16, 2018
    Likes Received:
    It looks like the bones are not setup properly for VRCHAT or the weight painting is incorrect. If those are correct then the import into unity could have grabbed the incorrect bones. From Tuppers MMD Mega Tutorial at about 1h08m You may have to set the bones manually for the unity humanoid rigging. Keep in mind at the bottom left of that preview window there are options for mapping the head and each hand in addition to the body and those could also be incorrect. Also he mentions it in the video but upper chest should not be mapped and should be none.